Národní úložiště šedé literatury Nalezeno 1 záznamů.  Hledání trvalo 0.00 vteřin. 
Computer Games and Battle Mechanics in League of Legends: Investigating analogies between real warfare and computer games
Ravi, Sai Shashanka ; Kofroň, Jan (vedoucí práce) ; Doboš, Bohumil (oponent)
: BATTLE MECHANICS IN LoL: Investigating Analogies Between Real Warfare and Computer Games My Masters' thesis will be about how one can draw parallels between the e-sports scene in competitive online games, and the all-too real military situations that come up ever so often. Not just that, but also the possibility of running battle simulations is much more convenient in the case of e-sports, as there is no life/death scenario involved, which makes it much more suitable for implementing the more unconventional, or even some downright outrageous strategies for victory. The game I have in mind at present is League of Legends, which is a MOBA game [Multiplayer Online Battle Arena]. In LoL, battles take place between two teams of 5 vs 5, involving 10 unique characters out of a total game roster of 140+ possible character choices, each with different sets of abilities and playstyles suited for different [or in some cases, the same] situations. The battles take place on the map called Summoner's Rift, a terrain with various obstacles, bushes and whatnot to deny total vision to either of the competing teams. The methodology I would choose for my paper would be statistical analysis; since LoL is an online competitive game, statistics are easily available for the games played, either on the official game...

Chcete být upozorněni, pokud se objeví nové záznamy odpovídající tomuto dotazu?
Přihlásit se k odběru RSS.